What are Star Wars games missing?

What Do We Want From Star Wars Games

When EA received the license to make Star Wars games, many of us imagined a bigger and even grander future to the epic games we have already seen. Even with the great games of Star Wars: Knights of the Old Republic, Jedi Knight, Jedi Academy and Star Wars Battlefront, there was always room for something even more immense to these already great master pieces.

Firstly,  the Star Wars the Old Republic MMORPG was great and gave gamers an even deeper insight to the Old Republic era. You were allowed to create your own Jedi, Sith, Scoundrel or Soldier and blast your way through the galaxy in the name of the Empire or the Republic. Just like other MMO games, you could customise your character down to the weapon, crystal and clothing. Although this game is arguably one of the more successful Star Wars game available, being released in 2013 and still very much alive today, it isn’t easily available to everyone and does not appeal to the gaming style of every gamer.

After the un-engaging and pointless releases of the Star Wars Battlefront games, we were given a Star Wars game that truly recaptured the quality of game that we have been previously used to; Star Wars Jedi: Fallen Order.

But what does EA need to do the make crank Star Wars games up a notch?

Small customisation and great gameplay is what really made the Star Wars Jedi: Fallen Order are truly good game but the story remained too linear and too predictable in places. Cal’s character was a bland and very Peter Parker-esque kid who didn’t provide much grit to the narrative. Although he very much conformed to the typical jedi stereotype, he mirrored Rey and didn’t give us anything new.

Character Progression

When exploring immersive worlds provided to me, I often felt like my own morals and ideas didn’t align with my protagonist and which led me feeling disconnected with him. What Knights of the Old Republic managed to nail incredibly was giving the gamer the ability to forge their own path, letting them choose between the Jedi and the Sith. With two very diverse factions, having the ability to create your own narrative based on your actions would perfectly immersive and would make the gamer feel more involved within the Star Wars universe.

Customisation

I say every time I write a blog post or review about a game, but customisation has now become as basic norm within a game and Star Wars is no excuse. The Old Republic Online captured customersation exceptionally well with the endless variety of clothing items, weapons and lightsaber crystals you can have. Not only this, it allowed the gamer to embark on their story as species that they prefer.

With this in mind, single player games should follow the same path. Allowing gamers to create a character that they connect with and shape themselves will give Star Wars games access to a new level of gaming. With modern gaming technologies, creation ability within the many development teams controlled by EA, it is a wonder why this hasn’t already happened.

New Beginnings 

With such an expensive and large time frame that Star Wars can open itself up to, it is a wonder why the more recent Star Wars games haven’t explored new eras or re-explore the Old Republic era. Although Disney are still very cautious in regards to the era’s they are exploring, we are seeing more and more content being made or teased surrounding such eras. But before they commit to these new eras in film or tv series form, where best to test the waters than in video game form?

EA taking the helm for Star Wars games hasn’t done the franchise or Disney any favours at all. Notorious for ignoring fans and even going to the lengths of making enemies with them, EA has created a foul name for itself and is shooting itself in the foot. Star Wars fans are devoted to the franchise and willing to voice their opinion on what they want, why won’t gaming franchises such as EA listen?

 

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